uLib
User mode C/C++ extended API library for Win32 programmers.
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LoadAndMapFile and supplementary routines... (IoUtil.cpp)
Groups | |
Mapped file utility functions | |
Macros | |
#define | GetMappedPointer GetMappedFilePointer |
#define | GetMappedSize GetMappedFileSize |
Typedefs | |
typedef HANDLE | HMAPFILE |
Functions | |
HMAPFILE | LoadAndMapFile (CSTR FName, DWORD PageAccess, PBYTE *ppData) |
BOOL | UnloadMappedFile (HMAPFILE hMap) |
PVOID | GetMappedFilePointer (HMAPFILE hMap) |
UINT64 | GetMappedFileSize (HMAPFILE hMap) |
#define GetMappedPointer GetMappedFilePointer |
Definition at line 2765 of file UtilFunc.h.
#define GetMappedSize GetMappedFileSize |
Definition at line 2766 of file UtilFunc.h.
typedef HANDLE HMAPFILE |
Handle of a mapped file. See LoadAndMapFile().
Definition at line 2732 of file UtilFunc.h.
LoadAndMapFile loads a file and returns a mapped pointer to it.
Note: Executable mappings are (optionally) disallowed... (See the source)
[in] | FName | Name of the file to map. |
[in] | PageAccess | Flags for CreateFileMapping (see MSDN doc). PAGE_READONLY is the expected minimum mode, since it is assumed that read access will always be required. Hence the file handle will always have at least GENERIC_READ, and the mapping FILE_MAP_READ. |
[out] | ppData | [opt] Receives a pointer to the mapped data. If need be, you can retrieve the pointer later with a call to GetMappedPointer(). |
Note: Used correctly, reading a HMAPFILE is a lot faster than reading a HANDLE.
Close the file with UnloadMappedFile() when done.
Definition at line 1152 of file IoUtil.cpp.
Unload and close a memory mapped file.
See LoadAndMapFile().
Definition at line 1234 of file IoUtil.cpp.
PVOID GetMappedFilePointer | ( | HMAPFILE | hMap | ) |
See LoadAndMapFile().
Definition at line 1254 of file IoUtil.cpp.
See LoadAndMapFile().
Definition at line 1261 of file IoUtil.cpp.